Between 2-4x your score. In combination, these two ship designs should quickly eliminate low-Hull targets, leaving larger targets like Cruisers, Battleships, Titans, and Starbases behind. 1. 9, the best fleet layout against Contingency is currently pure battleship fleets armed with only Focused Arc Emitters and Cloud Lightning (or disruptors if you don't have that) AC/Torpedo corvettes only. Autcannons are good, but can't compete with just bypassing all shields and armor. ago. Losttruppen Colonel. When you turn in the Datacube, this item will become available during your future runs on Atropos. Plasma is good, but it should also be paired with kinetic weapons. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. Danny. You would see very few survivors among corvettes. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for. 18 alloys and . com. Every time a ship is hit by an attack when at low hull it has a chance to disengage, and a low damage weapon like the Disruptor gives them so many chances to disengage that you won't kill anything. Oct 20, 2016 824 1. Cruisers with a torpedo front, a hangar mid, and the gunship stern. The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more. In term of defence, one Disruptor Crusier has 1800 hull and 4250 armor, while. It's very sci-fi, but the concept to a phase disruptor is that your emitting something that causes matter to spontaneously disorganize/shift/skip along the phase. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. Unsure. I dunno how viable it is but it's pretty funny to decloak on top of a fallen empire fleet 3x your size and win. Put your interceptors and point defence on picket and ships with torpedos and other high dps on strike. This way you build fleets and progressively add muscle as you advance. Corvettes are why missile spam is good right now. 38 Badges. Fallen empires are vestigial remnants of millennia old, extremely powerful empires that have become stagnant and decadent over the ages. Let the AI do it. 6 change. Oct 12, 2022. For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. Use the torpedo computer, and fill up free slots with missiles. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. View community ranking In the Top 1% of largest communities on Reddit. AI players will never retreat if they own. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). Stellaris Real-time strategy Strategy video game Gaming. 0 unless otherwise noted. But, I have no idea for larger ships. 15 alloys, . disruptor fleet vs standard fleet (same as battleship above, with torpvettes and battleships from here): Disruptors won with an average efficiency of 1. Then there is the very late game, where everyone have almost 10+ layers of repeatable boosting shields and armour, making it difficult to chew through those with conventional weapons. This is similar to Cthonos, the living statue that you encounter near the crashed ship at the start of each. They completely ignore shields and armor and deal base damage directly to the hull. Research costs have been adjusted to allow for more canonical rate of progression. The upgrade is ion disruptors where instead of individual electrons or protons entire ion molecules are being projected. This page was last edited on 18 April 2022, at 03:36. Like every other expansion for Stellaris, Overlord adds tons of new content and mechanics that offer new avenues of galactic conquest for players. Mass Produced and Rapid Replicator stack for a +35% assembly speed, which is definitely not bad for a civic and a one point trait. While the new updates did add some nice features, like the way origins are split from civics, and new content that doesn't affect game balance too much, like events, it's not worth playing any later version because the game is wildly unbalanced and full of design oversights. Stellaris Corvette Sections. As for disruptor vs cloud lightning - much of the damage is done by arc emitters indeed at long range, but their recharge time is long. bug roundup. New comments cannot be posted and votes cannot be cast. x I was using the EX mods that added the same features to the game (actually half the 2. If you can get Crystal Hull tech this can help you build ships more for less. Sero. It is going to be focused on PvE, but a lot of these designs will also be a. Even with just one from each meaning, that 25% of the disruptor damage taken by the shield, then armor. This is similar to Cthonos, the living statue that you encounter near the crashed ship at the start of each. Plasma Weapons: + More base damage than disruptors, but less than a laser. Legacy Wikis. They're good vs everything that relies mainly on armor and shields. 50, vs Gamma lasers at 6. FE/AE. 3. I see these ships, I think of Mad Max, of the Reavers from Serenity , of the Zuul from Sword of the Stars , of the Orks from 40K, of craftsdwarfship of the highest quality that menaces with. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. And spying is really only done by Science Vessels in Stellaris - and only recently. Between 1/4 and 1/2 of your score. Six cruisers, six destroyers, six corvettes and four frigates. Fill the torpedo sections with your strongest level of torpedoes and disruptor weapons. 1. Then, if the fleet is large enough to survive that, it will close in to 60 anyway, and to 50 one second later, so the difference in range between the two turns out pretty minor. As these are available only with the Ancient Relics DLC, when that DLC is not enabled, sites which are still available may have an alternate reward or no reward for such chapters. New Origins Payback - Your civilization was invaded by – and repelled –. You'd need 20 Corvettes with x3 Phased Disruptor to match the DPS of one FAE + 4xCL Battleship. 7 and considering the buff on armor and shield, I’d consider it buffed by. It offers either mutually exclusive paths, determined at random, or the Plight of the Beta-Universe situation, which the IDs for the events in the event chain are 9800, 9805, 9810,. ago. 0 changes seem to be taken/inspired by those mods). Stellaris Combat Rebalance has a new meta. In Stellaris, this applies to how the game's snowball dynamics work. SuperluminalSquid Technological Ascendancy • 3 mo. But it also penetrates armor by 50%. Disruptors are pretty underwhelming. TTundri • 6 mo. 1, currently 3 weapon types, (Phaser, Disruptor, Plasma) 2. Place your fleet on the system with a planet that is closest to them, declare war, laugh as their fleets are trashed in that system. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. 462. Corvettes have very weak hulls, but make up for it with high evasion. Mar 22, 2019 @ 10:10am Disruptor Battleships and Cruisers Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Cloud Lightning is only good if you're using Arc Emitters as well. 0 unless otherwise noted. It's pretty common in game development for a piece of content to be axed after art has already been created for it, so it just gets reused for something else. Go to Stellaris r/Stellaris. This gives you an. You folks had an aesthetic you were going for, and you knocked it out of the park. 3, and yes I know it's quite long. . mod"-> UserDocumentsParadox InteractiveStellarismod 4. Medium up to 54 AI Empires. This latest expansion allows players to strengthen their empires by fine-tuning and customizing the leaders of the empire and make the most of what their characteristics can offer. Disruptor graphics overhauled to better embody its description instead of a laser-like "blur". subscribe to mod [discord. HOW Disruptors Became GOD Tier In StellarisDisruptors are now GOD Tier In Stellaris, but WHY? This Video will answer your question on WHY Disruptors Are OVER. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. 3, no longer locked to ethics or civics every player can use all 3. Disruptor [edit | edit source] Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. Superior: has 200-400% percent of your score in that area. 群星(Stellaris)是一个由Paradox Interactive(俗称p社)开发和发行的大型战略游戏,游戏以太空探索,建立帝国,与其他太空文明的外交和战争为中心展开,于2016年5月9日正式发售了Microsoft Windows、OS X和Linux。Archaeological Site. Jump to latest Follow Reply. #1. 7. #8. I want to return to playing stellaris after long break and I'm wondering what is current best fleet. The entire tech tree has more inter-dependencies, focusing on ‘breakthrough’ technologies. Disruptors are pretty underwhelming. - Lowest Range. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. Another option is strike craft especially after all those buffs. But baseline, a Disruptor has less than half the average damage output of any other equivalent weapon. The galaxy is full of mysteries in Stellaris, ranging from the benign to the apocalyptic. But, I have no idea for larger ships. The less obvious answers: design your ships better to fight them, and use the right ship types. Missile corvette spam is really strong. What is the Stellaris combat rework meta and how will things change in patch 3. Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Sending in a Demolitions Team using an Army. Many chapter rewards are a number of minor artifacts. 0 unless otherwise noted. 1:1,1 The disruptor won on 1:1,2 ratio. Reply replyFirst Choice. Stellaris. I know it is possible to get Disruptor tier 2 early. com currently does not have any sponsors for you. Focusing on pre-spaceflight civilisations, the First Contact pack. Also, thanks to power creep there are too many ships in general and death stacks are as worse as they have ever been. The best choice is to cause a lower-estimate local power surge, as this will cause the Expedition to proceed for only 50 Energy Credits. Physics is the primary technology path you will be going down if you want to maximize your battle capabilities. 群星(Stellaris)是Paradox出品的太空战略模拟游戏,本维基致力于整理和解析群星的游戏概念与数据。Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Fill the torpedo sections with your strongest level of torpedoes and disruptor weapons. Content is available under Attribution-ShareAlike 3. This mod adds three new very expensive edicts capable of reducing the time needed to build megastructures by a lot. 3. torpedoes and artillery are really weak against corvettes (low tracking vs. Terrible at hitting Corvettes and Destroyers, but eats the hull of the big boys. Side bonus of 80% shield hardening and 400 extra armor and shields. The counter to disruptors are weapons. + Ignores 100% Armor. Late game when I am rolling around with 2k or more naval cap- I will often mess around with my comps. Well, in some cases a small Gauss Cannon could be better than a small Phased Disruptor, but in such a case a Stormfire Autocannon is always even better. This is a writeup on the best ship designs in Stellaris v 3. Both have the same Accuracy. Next step up the ladder, add four battleships. Yes one of the Awaken Empires the holy Guardians have mental powers. low range sucks, but covettes are fast and cruisers have 2 A slots, so with double afterburners they are also reasonably fast. 6 Fleet Meta Prediction. . Artillery battleship spam beaten badly by an army of frigates, corvettes beaten badly by picket cruisers, destroyers are worthless beyond PD as usual. 1 spaceport module only green. Every other ship type had counter so absolute meta is not yet decided. Gun battery - kinetic weapon, bonus. Large up to 72 AI Empires. Your perfect start is ruined, you got the Irassians yet again. They. Obviously no regukar kinetic barriers can not. The Forerunners, a species created by the Precursors, got jealous, and declared war on the Precursors and genocided them. Minimum range means, that ships cannot fire too close with certain weapons. Members Online Opinion: Terraforming is a bad mechanic that needs to be heavily reworked. What is best fleet comp? Ekufa. Everything is in the title. 1; Reactions: Reply. Go pure dps (20-30% disruptor + 70-80% autocannon / mass) Conversely, the bigger, the less significant shields or evasion will be, and the more significant armor. This is random and decided at the start of the game. You can post your Feedback and Suggestions here in the comments. In Stellaris, the galaxy is vast and full of opportunities for an Empire to expand its territory, power, and influence. We would like to show you a description here but the site won’t allow us. That being said, their granddaddies the Focused Arc Emitter (X-size weapon) is an insanely good and strong weapon. In this, the forth episode of my Let's Play Guide, I am going to start from the beginning; sharing strategies, tips and tricks to help improve your games! We. My normal late game battle groups are 3 different mono fleets nowadays. This makes disruptor corvette spam surprisingly effective until midgame, where the hull techs start to catch up. Very Short Pepin. Last time I played there was discussion between torpedo corvetes and lance battleships and everybody agreed that mixed fleets were weak and strike craft was useless. The next two are the only real 'Choice' involved here. Interact with diverse alien races, discover strange new worlds with. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Terrible at hitting Corvettes and Destroyers, but eats the hull of the big boys. Stellaris: Disruptor Devastation. Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most. It isn't as bad of an issue as it used to be. 299 2. disruptor corvettes are indeed a great option. Physics research area comprises the fields: Computing, Field Manipulation and Particles. ago. Long term, sure, there aren't repeatable techs for hull, so as time goes on disruptor type weapons can't be further defended against (this is why they are good against the fallen empires, since they are deep into repeatable. • 1 yr. it seems quite likely you picked up Ion Disruptor debris, finished the research, and skipped Disruptors entirely. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). )Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. 64 DPS. Report. A destroyer with lightning cloud and two s disruptors is a good, solid build. Machine species traits: Mass Produced, Logic Engines, Luxurious. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. . The Hangar and Disruptor are the strongest anti-Corvette weapons. 0 coins. 7 is a product of the Custodian initiative, whose establishment saw the grand strategy game's development team split into two. Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. Alpha strike is often decisive in Stellaris fleet actions, and giving it up hurts. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. 9 energy to maintain. I'd be curious about this, too. Early rush: Disruptor They’re massively buffed, raw damage by a factor of 1. Small up to 36 AI Empires. But, I have no idea for larger ships. L. All of this means that mid and late game the top level laser weapons hit first, hit more types of ships, hit more often, and do more per hit than plasma weapons. Stellaris: Suggestions. Each weapon has atleast 2 soundeffects (except defence point, octuplelaser, flak quad) 6 Shieldhit. 1 were never released to the public instead making 3. Currently 2 computers try to get inside the minimum range. Have had good success with pure disruptor corvette fleets. It's pretty common in game development for a piece of content to be axed after art has already been created for it, so it just gets reused for something else. Apr 19, 2021. Stellaris Real-time strategy Strategy video game Gaming. As nonsensical as it would have seemed in 1. It's a good idea to have some PD mixed in too. . Distruptors are good brawling weapons for close range front line ships. The Voidspawn is an unborn guardian, hidden within a size 20 Dry world orbiting a class G star. Later i tried picket cruiser with hardeners. This mod is not ironman compatible. However, it appears that most of the options are found in the Magazine and Battery section. Only if you're against a disruptor or lightning-heavy enemies. 56 Badges. In this video I explore how powerful Missiles are in the early to mid-game in the new 3. For example the ancient laster (Cavitation Collapser), resembles normal lasers. owlman. Stellaris Wiki Active Wikis. This isn't optimal, and would likely get beaten by the 80/20 arty/carrier BB meta. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. . i think i will try fleets of disruptor corvettes and cruisers in my next game. The ones who escaped became the Flood, the basically zombie virus of Halo. I like to use Kinetic for the initial long range engagement (Shields are still up) and Laser for smaller, shorter range weapons meant to finish the job by mostly damaging the remaining Armor and Hull. Each weapon has atleast 2 soundeffects (except defence point, octuplelaser, flak quad) 6 Shieldhit. You don't mention what kind of ships you're using, but if you have cruisers or battleships, make sure they're fully armored. Jump to latest Follow Reply. ask questions and/or talk about the 4X grand strategy game Stellaris by. Stellaris 50499 Bug Reports 30970 Suggestions 19167 Tech Support 2905 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219 Beagá Banned Originally posted by Yang: Lasers are better at generally doing damage, plasma has a bonus when destroying armour. I like the new changes. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…Evening all, I was wondering if a full disruptor build for corvettes is viable in 2. . I'd be curious about this, too. Content is available under Attribution-ShareAlike 3. 6. My normal late game battle groups are 3 different mono fleets nowadays. Generally. 9 “Caelum” update is available now! This update brings a host of new features to previously released DLC, including a habitat rework, trade rebalance, softening of the leader cap, new features and updates to. 9 Meta Update] We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. Stellaris. Stellaris Wiki Active Wikis. Choose weapons that ignore or are more effective against the enemy’s ship design. 7. That's not a good strategy. Even when the little buggers are destroyed, there are still big juicy ships with a lot of shielding to defile and the idiots with the big guns. As the small weapon I actually went with the Disruptor, despite its relatively low average damage: The disruptor, like the torpedo, has penetration, meaning it'll do direct damage on the hull. More to the point, it's a passive benefit that's always useful in war is considerably more efficient than the. Explore a galaxy full of wonders in this Sci-Fi Grand Strategy YouTube Channel from Paradox Interactive. In this video I show how disrupters are highly effective against smaller ships even when used by larger ships such as Cruis. Darvin3 • 2 yr. Byju's has also dismissed reports on the ED’s finding. Stellaris UI Suggestion: Stellaris UI Improvement (Planet UI and Build Queues) EU4 Suggestion: Improving Development: Development: Dynamic and Mana-based. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…This page was last edited on 14 October 2017, at 11:49. The first boost, costing 20,000 energy credits, is already good – but if you have. View statistics, top players and guides for Disruptor on Dotabuff. Its DPS is 4. CryptoIt seems nothing counters it, its just too powerful. 1. And spying is really only done by Science Vessels in Stellaris - and only recently. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. But, I have no idea for larger ships. Datacubes are rare items that allow you to unlock more items for the loot pool. Destroyers are best used either as a screening ship to deal with missiles and/or strike craft, or as a glass cannon with a large weapon and a medium weapon. Line ship : Torpedo Assault Carrier or Torpedo brawler Cruiser. . Stellaris. . 4 패치부터 도입한 런처 v2가 말썽이 많아 악명높다. Icons in the game: Along the top of the screen, moving left to right - energy credits, minerals, food, consumer goods, alloys, influence, unity, science, empire sprawl, number of owned systems, number of owned colonies, total pops, starbase capacity and finally naval capacity. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Phase disruptor are not. They put it dead center near the star, so fleets can just avoid it entirely and move on to the next system. Not enough. Feb 15 @ 2:42am. Autocannons are good on corvettes. Stellaris > General Discussions > Topic Details. your opponent used lots of small ships. It's a good idea to have some PD mixed in too. 75 -1 flak module for every nanite swarmer module. If the enemy is using PD you might have problems but they usually go regular weapons. autocannon, plasma and disruptor technology will unlock strike craft with bomber behavior (will go straight for enemy ships). Both have the same Accuracy. This is why in practice, disruptor corvettes do so well against normal corvettes as corvettes have both low health and lowered damage due to the hull damage. This means that, on things where you can stack a bunch of bonuses, the marginal positive or negative modifier doesn't do as much as it implies. SirBlackAxe. Ashshhsahs, this event of defeating leviathans was new to me, when i defeat the Dimensional Horror, i got this event and i follow throught out of curiosity, and i shit myself when i see the TOO LATE modifier and later the 33% of good outcome or the 66% of lost my capital (and maybe habitats on that system, i dont know). A crisis is an event that threatens the entire galaxy and all life within it. The Hangar and Disruptor are the strongest anti-Corvette weapons. The real power of the Cruiser is its Torpedo weapons, and 3. The unbidden lack any armor and hulls and rely purely in shields which kinetic weaponry is designed to overcome, and while we can argue firepower wise stellaris late game tech is stronger than Mass Effect due note fallen empires use dark matter shields which is exactly what kinetic barriers are. In this video I take a long look at Corvette design in Stellaris. The Unbidden have heavily shielded ships, and their weapons all suck vs shields. Report. You folks had an aesthetic you were going for, and you knocked it out of the park. This is a problem that most modifiers have in Stellaris; instead of each one multiplying the output of the previous one, they all get added together and then applied to the base value. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. Both! Kinetic weapons have a bonus against Shields and malus against Armor, while Laser ones have the opposite. Make Unique Weapon Tech's worth using. Without rating this mod it's much harder for. Stellaris 2. 2. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. 25% on destroyers, and corvettes. I take you through every viable build currently in the game, why they work and the methodol. When they lost at 1,1 ratio, then the disruptor lost 42 ships from the 44. As for disruptor vs cloud lightning - much of the damage is done by arc emitters indeed at long range, but their recharge time is long. The disruptor fleet does well at the beginning, but. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. Just make sure your naval strength is double. Command Center ( Aura that grants +10% firerate), Defense Grid Supercomputer (+8 Defense Platform points) and Target Uplink Computer (+50% Weapon Range) are the obvious choices. Play tested but certain events, special projects/anomalies could be effected. I. At 40 repetitions you have increased the damage by 200%. But, I have no idea for larger ships. delete "ugc_1878473679. The other 3/4 times you will get a different event. 2, aka "Canis Minor", was released alongside the First Contact story pack on 2023-03-14 with the checksum e793 (note: patches 3. Disruptors and Defense platforms are both terrible for the same reason: disengagement. 50, vs Gamma lasers at 6. r/Stellaris. 2023-09-12. Propulsion Proponent Proclamation. So Governors now interacting with ships, or now being ships, and having dedicated Spy Ships, means it's not simply a carbon-copy of Stellaris. In general I find the L-Gate is only worth opening if you've got a mature and developed economy with a large tech output and strong fleet, and are in a safe position where your fleet would be idle for the next 10 years anyways. 200% efficiency against armor and shield while dodging all heavy. Physics research. 4+x your score. If the enemy is faster, then they cannot. Thread starter Harvey. At the very least , the days of trying to overkill ships is over. Feb 15 @ 2:40am Depends on which AI personality you're fighting. Also, they have the shortest range weapons out of all the crises. Each personality has a different loadout for their ships. View community ranking In the Top 1% of largest communities on Reddit. Thread starter Morteux; Start date Jul 22, 2022; Jump to latest Follow. PD is slightly harder hitting, Flak can reach a higher Tracking. Use the torpedo computer, and fill up free slots with missiles. Join. E. First Choice. . 40, which penetrate armor and shield, while enemy's 2 Autocannon Destroyer has 160 (= 80 x 2 ), while suffer -75% armor damage and +25% hull damage. Also crystal infused/forged plating can add to hull. both of those weapons also ignore shields and armour just like disruptors do. . Depends on who you're fighting. 不同的起源有着不同的特质,通常来讲会在玩家一开局的时候给与帝国不同的益处,但也有一些起源会带来意想不到的难度和挑战性。. Oct 21, 2022; Add bookmark #1 At first I had them as Torpedo gunships in my Corvette fleets for mobile starbase removal. Hangars have perfect tracking so they ignore evasion, ignore shields, and deal bonus damage to. troyunrau • President • 7 yr. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. 1. 50 - Missiles, they have long ranges and fire. Stellaris 2. Oct 25, 2020. That being said, early game a decent way to deal with enemies of any type is to spam Disruptor Corvettes. ago The counter to disruptors are weapons. Here's my copy-paste on my thoughts on the new meta and the most dominant ship designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships by far the best "all-rounder" ship.